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There have been a number of changes to Unity since the original recordings were made. These include an entire new way to create in game user interfaces, an optimization of the underlying physics system, increased modularization of the editor and more. The impact of these changes on the Space Shooter project are, luckily, minimal. This document will go into the details of what has changed, and what changes need to be made in a new project following the existing videos. The upgrade guide is arranged by episode, and then by the time-stamp on the video where the upgrade is required. Please turn Annotations ON when watching these video tutorials, as the annotations will mention these upgrade issues in the video. Lets get started!
Please turn Annotations ON when watching these video tutorials, as the annotations will mention these upgrade issues in the video.
Lets get started! This only works on Mac OS and is not true for Windows. It is also possible, on both operating systems, to Right-Click the GameObject to bring up a context sensitive menu that includes Rename. This will also enable editing. For more information, please see the documentation.
There is no longer a dialogue box asking to replace the existing Collider component with the new Collider being selected from the Add Component menu.
This message is obsolete in Unity 5. The new Mesh Collider will not replace the existing Capsule Collider automatically. Once the Mesh Collider component has been added to the Player GameObject, the existing Capsule Collider must be removed using the context sensitive gear menu in the upper right of the Capsule Collider component. In Unity 5, the Mesh Collider component needs to be Convex to be able to participate properly in physics collisions. When Convex is not selected, the Mesh Collider will not participate properly in physics collisions and will not be visible in the scene view.
Please note: The Convex Mesh Collider will look differently in the scene compared to the video presentation. It should look similar to this: Setting the Mesh Collider Component options As well as setting Is Trigger to true, we must also make sure as mentioned in the step above that the Convex value is selected as well.
This skybox will influence the ambient light affecting the ship and will be used as the background image by the Main Camera. In the video lesson the background is blue because there is no skybox being used, and the Camera is falling-back on the default solid color in the absence of a skybox.
Later in this lesson, new lights will be created as needed. Please select the default Directional Light GameObject and delete it.
This includes how Ambient light works and where to find the settings. In decision evaluation problems 1, partial ratings are often aggregated into a.
A critical perspective. Some people even argue that our ability to make decisions in complex situations. No DRM included format: That is, their position has been that the best decision model for.
Decision making under risk is presented in the context of decision analysis using different. A Critical Perspective Book Review.
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