DS Space Opera v. B 0 0 K. Note to Our Readers. This PDF version of the 06 Space qJera rulebook was compiled from many sources as a basic rulebook. Space Opera is a science-fiction role-playing game created by Edward E. Simbalist, A. Mark .. Print/export. Create a book · Download as PDF · Printable version. The Tear-able RPG. Set Up. Each Player gets one sheet of establish the setting (Fantasy world, Space Opera, Wild. West) and the goal of the scenario for the.
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SPACE OPERA. Space Opera is a science fiction role —playing game that accepts the possibility that mankind and other races will develop the technology. ADD TO WISHLIST >. Watermarked PDF. $ SPACE OPERA is a science fiction role playing game. Players control characters who may. Items 1 - 50 of THIS IS THE CURRENT EDITION OF HSD Welcome to the second edition of HC SVNT DRACONES, the bestselling post-humanity sci-fi.
Foppish courtiers with their elaborate costumes hiding their razor sharp intrigue and their weaponised archaeologists. In a close tussle for second place, the Holy Republic with their authoritarian, secretive stance remains just ahead of the up and coming Gateway Alliance, whose boisterous can-do attitude won them friends in low places. Towards the bottom end of the scale lies the Martell Union. Militaristic fascists, you can bet that they are nursing their wounds and laying their plans. And finally the league of stars, a loose collection of systems and interdicted worlds, but still a regime full of adventure
Second Edition - Written much more recently. Apparently covers both original series and next generation styles. Mentioned for the sake of thoroughness. Have not looked this much, but the intro PDF is free. Version linked is free. Updated versions may not be. A bit like a skeletonized version of Stars Without Number.
Universal Decay: Intended as kind of a space-horror setting. Doesn't really hold my interest well, mechanically or setting-wise. Mentioned mainly because I looked into it quite awhile back.
There's a free version dated some years ago, though the text and layout is monotonous. Also apparently a newer version for sale on site?
Assumes that high technology is works best for many applications that fall within the laws of physics and magic for things that technology can't help with. While I'm not the hugest 3rd Edition fan anymore, this game is my favorite combination of space opera and magic.
Spelljammer - High fantasy settings entering space via flying boats or sometimes cool organic-ish, aquatic-looking-animal ships. Edge of the Empire - Uses it's own unique system. Not currently available to my knowledge.
It is basically generic space opera material. Intended as more universal than space opera focused, does cite a few specific NPCs which would fall into that category. I think this might technically be more directed toward planetary romance genre, but has some tropes which might work for space opera. I was drawn by the cover art. Space Wurm vs. Moonicorn - An offshoot of Adventures on Dungeon Planet, focusing on relationships between a galactic tyrant, a rebel upstart, and various intermediaries.
Farflung - Seems to be another post-human far future.
Maybe more focused on individual impulses and relationships. Cool illustrations though.
Impulse Drive - Basically another general space opera. Description sounds like characters defined more by setting role in general rather than alien race and class. Pay what you want. Uncharted Worlds - Seems to be a human-centric game of exploration, profiteering, social unrest and corporate intrigue. BESM went through several editions of increasing detail and complexity ending in Tri-Stat dX , each of which could be probably be used to run space opera one way or another.
However, the game also included a couple supplements which skew more directly to the genre: Pretty short on setting details though. Also, the gimmic of having the rules entirely hand written in a tongue-in-cheek, in-character conversational style made them a bit tiresome to parse. Free though.
Pretty thorough and well thought out world-building. Uses a very detailed, CC licensed d system. Version for FATE also available. Free versions also available.
Uses it's own system. You are members of the elite—leaders, scientists, and moral figureheads. Strive to outmaneuver your rivals and deal with the dangers of Andromeda, including alien empires that resist the arrival of human beings. Another game of planet-hopping hijinks. Mainly humanoid aliens. This seems to be a pretty well fleshed out setting, with multiple supplements and editions.
Imagine a "standard", mundane FTL space opera setting In the core book alone there's probably enough information to run a space opera style game, although it's not dedicated to that specifically. I'm not super-enamored of the game system itself, but over the years it has generated a vast and wonderful array of supplements covering both real world and fictional subjects too numerous to count.
Many supplements are space opera relevant. These are the few that come to mind: I am not well acquainted with this series, but have heard it widely discussed as classic space opera. Bar none, this is the best book to get to cover all your space-RPG needs.
Even if you don't like the GURPS system, this has something to say about different planetary types, political structures, FTL styles, other technologies, sub-genre conventions, etc. I owned two editions at different points in time, and both were great source material.
I always saw it as the less-horror-based version of Eclipse Phase. Just a quick list of a few others that might be relevant: Based entirely on d10 and percentile. The illustrations and art style were a nice touch, but the system didn't hold my interest. Savage Worlds - Folks have argued that you can easily run a space opera type game with just the core book alone.
But there are a couple books out there that might be of some use: Daring Tales of the Space Lanes - A collection of pulp era space adventures. High Space - A more fleshed out space opera setting. Science Fiction Companion - Potentially useful to more thoroughly flesh out your own homebrew setting. Never my bag, but included for thoroughness.
Space Master - The sci-fi version of the Rolemaster system. Discussion I've seen suggests there were editions of the game. In theory a generic, "any sci-fi genre" sort of game. But seems to have had a default space opera setting. Space Opera - The eponymous game of the genre. Have not looked into it much.
IMHO the aliens are kinda neat, the setting is okay. Not a personal fan of the system, but I've known folks who were. Although I own this, I've never looked at it in great detail. It seemed to cover the setting pretty thoroughly. Side note: The setting is a multi-species alliance, intentionally not in our universe. Art and technology has the kind of classic vibe of what folks in the ss thought cool FTL civilizations might be.
The system is passible in general but a bit cumbersome in some spots. TAG Spacers - General space opera game. Relatively small game, but didn't excite me much. Might be personal preference, but for a small system seemed just slightly needlessly complex in certain spots. Savage Worlds.
Product Type. Core Rulebooks. Non-Core Books. Other Tabletop Games. Publisher Resources. Space Opera. Alligator Alley Entertainment. Amarillo Design Bureau. Dream Pod 9. EN Publishing. Fiddleback Productions. Gypsy Knights Games. Mage Hand Press. Onyx Path Publishing. Scrivened, LLC. Sine Nomine Publishing. Stellagama Publishing. Thunderegg Productions. Weapons Grade Funk.
Pay What You Want. Follow Your Favorites! Sign in to get custom notifications of new products! Genre Format Sci-Fi. Start Over. Stars Without Number: Revised Edition by Sine Nomine Publishing Sci-fi sandbox adventure and tremendous GM tools in the new revision of the award-winning original!
Multiple options for deciding how space-travel works in your setting, from star charts to rocket ships. A variety of tools for making your space It's about exploration and fear, expansion and conquest, intrigue and Revised Edition The year is and mankind's empire lies in ashes. The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora. Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.
Will you be among them once more? The Codex of the Black Sun: In this supplement for the award-winning Stars Without Number sci-fi RPG, you'll get all the tools you need to add space magic and interstellar sorcery into your campaign.
Star Trek Adventures: The Sciences Division supplemental Sit on the commander's chair, take a deep breath, and engage. Star Trek is not just back; it is here to stay. Ad Astra In the midst century, the dream of faster-than-light travel was finally achieved. Suddenly the doorway to the stars was flung wide open. Michael Brown. A century after the genetically superior human Empyreans and the alien Xhu clashed over the fate of the colonies, a galaxy of adventure awaits!
Advent Horizon is the definitive Science Fiction role playing game featuring Ashram Kain. Airlock AIRLOCK is a space opera game about a small crew of adventurers constantly getting into trouble, both on and off their spaceship.
Our heroes, called voidnauts, are some of the most resilient, cunning, and capable specimens in deep space. Their ship, an advanced frigate armed to the teeth, is just as formidable.
Whether the voidnauts are mercenaries, explorers, convicts, traders, scientists, diplomats, A standalone supplement for the bestselling Exodus System RPG, this is a vastly expanded book that includes tools to make it easier for you to play games in space, on alien worlds or even in cyberspace. The Command Division supplement provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the command division. The Command Division supplement includes: Almighty Credit: Corporations in Clement Sector Time to make some money!
This book tells the story of the many corporations which exist in Clement Sector. It tells how they came to be, how powerful they are now, and how your players might interact with those corporations.
From the time of the first colonists in Clement Sector in the s until the time of the present of The Science Fiction Roleplaying Game v1. Starships explore unknown worlds, going where nobody has gone before.
Great generational We are under attack by two BattleHawk-class Romulan ships and are falling back under heavy fire. It is sci-fi with room for excitement and wonder. Spaceships and Starwyrms: Core Sourcebook A wiry Human woman guns the throttle of a contraband military vessel while navigating through an asteroid field.
A gnarled hunk of meteorite lays in the hold. It pulses with the ultraviolet glow of dark matter magic. A vaguely humanoid android snaps a HopePunk Press. Uncharted Worlds Uncharted Worlds is a space opera of discovery and adventure, which explores a universe full of deadly beauty, hostile frontiers, rapacious organisations, and crippling debt. If you want to pilot your ship across the reaches of space, be Sean Gomes. This manual contains over fifty alien races for your science-fiction WOIN games!
From expanded Androids and Human variants, to crystalline, avian, insectoid, reptilian, and even plant-based species, inside you will find a wealth of choices for your next player character! Meet creatures like: Acorax, winged humanoid bird-men Argons, tall furry humanoids Bragi, Volume 1 presents eight ready-to-play missions for Star Trek Adventures.
Within this book Gamemasters will find the means to test their Starfleet officers at the front line of Starfleet operations. Create your own Star Trek stories of discovery and adventure on the Final Frontier.
These include pre-modern settings, contemporary settings, and those that are far flung fantastic and futuristic. U5 presents modern and science fiction rules in a game usually reserved for fantasy.
There is no established setting in U Dias Ex Machina Games. The Modern Action Roleplaying Game v1.