PDF version edited by ZansForCans. Modified: 11 topic list on Monte Cook's Return to the Temple of Elemental Evil web forum. None of. Return to the Temple of Elemental Evil (3e) - Evil Never Dies Years ago, brave heroes put the denizens of the Temple of Watermarked PDF. hold of the Temple of Elemental Evil fell within a fortnight, despite the aid of a terrible demon. The place was ruined and sealed against a fur- ther return of such.
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Temple of Elert('ital Evil was released, incorporating the original Village of Return to the Triple of Elemental Evil builds upon the adven-. Lires in the original . Return to the Temple of Elemental Evil is an adventure suitable for a party of 4th- level player characters (PCs), although char- acters as low as 3rd level should. D&D - Return to the Temple of Elemental Evil - Ebook download as PDF File .pdf ) or read book online.
Opinions expressed by Forbes Contributors are their own. Games I focus on the intersection of games and technology. Share to facebook Share to twitter Share to linkedin The elemental princes are rising. All along the Sword Coast, from Baldur's Gate to Neverwinter, corrupt prophets grow in power; their evil cults assemble to construct four temples, and bring about the end of the world. The new story will start in March and run through mid-summer, bringing with it several new releases for fans of both digital and tabletop role-playing games. The new storyline is related, but appears to build on and diverge from the original in signficant ways, including a shift from the World of Greyhawk campaign setting to the Forgotten Realms.
Investigating the moathouse, along with discovering the presence of cult spies undercover in the town of Hommlet, gives them clues to visit the ruined, original temple in the nearby abandoned town of Nulb.
These two encounters point the way to the Temple of All-Consumption, which is near the hamlet of Rastor.
Investigation of this temple occurs in three increasingly difficult stages: the Crater Ridge Mines, the Outer Fane, and the Inner Fane. After reaching the interior of the Temple of All-Consumption, the adventurers return to the Temple of Elemental Evil, which by then has been fully restored by the cultists, to stop their final plans.
The main section consists of 3 parts and 8 chapters. Part one covers the town and Hommlet and the surrounding landscape, including the Temple of Elemental Evil while still in a state of disrepair.
Part two details the Temple of All-Consumption, including the hamlet of Rastor, Crater Ridge mines, and the inner temple. The third part revolves around the final stages of the cult's plans, set in the Temple of Elemental Evil after the cult restores it, and the fire node where they are attempting to summon an elemental prince.
Appendix 1 provides the details of magic items and monsters specific to the adventure. Appendix 2 fleshes out the abilities and effects of Tharizdun's followers. Appendix 3 provides the details of the adventure's non-player characters, and appendix four consists of documents the adventurers will discover during the game, which provide information about the cult's intentions.
Expanded lore[ edit ] The original Temple of Elemental Evil module was centered around the gods Zuggtmoy and Iuz, and there was some confusion over their connection to the powers of elemental evil. Cook's sequel tied the newly introduced god to the gods of the Temple of Elemental Evil by making the Elder Elemental Eye from that module an aspect of Tharizdun. Caves of Ancient Secrets contains 22 additional encounter areas designed to be played with that adventure -- plus an all-new map by cartographer Todd Gamble!
The Crater Ridge Mines.
It climaxes in a meeting with the half-fiend aboleth who took over the role of the Master from the current Second of the Triad see Chapter 6: The Inner and Outer Fanes. The bonus material in the Caves of Ancient Secrets web enhancement adds to the background and theme of the entire Return to the Temple of Elemental Evil adventure.
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This entire area is unholy, as described in the spell unhallow. Any creature of good alignment that touches the black energy suffers 10d6 points of damage no save. Any creature of good alignment that even enters this room draws a pulse of the black energy that summons a wraith from the darkness.
The kuo-toa treat the blackness as an altar of sorts, praying to the Dark God through it. It is a direct extension of his power.
Download web enhancement now 2. Here's a preview: Shrine EL varies Read or paraphrase the following aloud: This large area is cold. The walls are black and carved in an elaborate relief that gives the impression of writhing tentacles or snakes or both.