industry. For example, while Flubber (I99?) featured advanced digital effects, the movie did not win an Industrial Light & Magic .. by the Academy of Motion Picture Arts and. Sciences .. sible for many innovations related to anima- tion and. Industrial Light & Magic book. Read 8 reviews from the world's largest community for readers. Industrial Light & Magic: The Art of Innovation is an exten. Find many great new & used options and get the best deals for Industrial Light and Magic: The Art of Innovation by Pamela Glintenkamp and Lucasfilm Ltd. Staff .
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Industrial Light & Magic: The Art of Innovation pdf by P. Glintenkamp. Branded packaging should is not an idea of it wasnt easy book coming. Alternatively you. Industrial Light & Magic: The Art of Innovation is an extensively illustrated oral history of the multiple-Academy-Award®-winning visual effects company founded . Pamela Glintenkamp offers us with this book of pages, a presentation of 35 years of groundbreaking work of the wizards from Industrial.
Aside from the chapters dealing with the techniques of creating visual effects , profiles of production staffers were also included, many of whom having worked on these Star Trek productions, as well as on future ones. Summary Edit From the book jacket You're sitting in the movie theater. The lights dim, the music begins, and suddenly you are transported into a magical world were all things are possible. A spaceship hurtles toward you out of a vast star-filled universe. A tree bursts through a child's bedroom window. A small, fuzzy creature begins to spout philosophy.
See details. download It Now. Add to cart. Staff , Hardcover. Its tale begins with a small team of craftspeople, engineers, and artists who pioneered analog effects that had never before been attempted or realized on the screen for Star Wars. A behind-the-scenes record of the state-of-the-art innovations that have driven moviemaking magic, the book features candid stories from the filmmakers, artists, and technicians who were there, breaking barriers and changing the history of cinema with their early work on cultural landmarks, such as the Star Wars saga, the Indiana Jones series, E.
The Art of Innovation is the first and only book to focus on the company's work during the last sixteen years, detailing its creative and technological innovations on dozens of blockbuster films.
Through firsthand accounts of the problem solving that has pushed the art form of visual effects to its limits and created visual experiences that could only have been dreamed of in the past, the book features extensive commentary by George Lucas, Dennis Muren, John Knoll, Scott Farrar, Roger Guyett, Ben Snow, Rob Coleman, Lorne Peterson, and many others.
Their accounts are supplemented by more than images from many of ILM's breakthrough movies, such as the Pirates of the Caribbean trilogy, Transformers , Iron Man , and the Star Wars Prequel Trilogy, offering a crash course on the most groundbreaking visual effects created today. A behind-the-scenes record of the state-of-the-art innovations that have driven movie-making magic, the book features candid stories from the filmmakers, artists, and technicians who were there, breaking barriers and changing the history of cinema.
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Lists with This Book. Community Reviews. Showing Rating details. Sort order. Jul 15, Andrew rated it it was amazing. I cannot saw how much i have been looking forward to reading this book. Without disappearing off in to a convoluted history of Industrial Light and Magic ILM or the fact that I stumbled across their first book in a random book sale held in a the conference room of a rather beaten up hotel I just happened to be walking past - but lets say that I loved the films Star Wars and Indiana Jones to name but a few but also it gave an in depth and open tour-de-force of how special effects are created I cannot saw how much i have been looking forward to reading this book.
Without disappearing off in to a convoluted history of Industrial Light and Magic ILM or the fact that I stumbled across their first book in a random book sale held in a the conference room of a rather beaten up hotel I just happened to be walking past - but lets say that I loved the films Star Wars and Indiana Jones to name but a few but also it gave an in depth and open tour-de-force of how special effects are created and achieved, back in the days when models were really blown up and miniature sets were dressed with as much attention to detail as the actors and their set pieces.
Well time moved on and the digital age approached- and rather than be left behind ILM embraced it and made it their own and so ILM in to the digital age was made. This book pretty much follows the path you would expect with a title like that - models and camera work still are in use but now augmented with cutting edge technology.
One of the things about ILM was the mentality of if its not averrable yet, someone better invent it. And this is true for computer work, first with controlling cameras and their movement and then on to full blown computer generated graphics. And finally we have the third instalment - the Art of Innovation. Now first of all I will point out this is not really third in the series, the publisher is different the format is different and even the book size has changed. Even with these reservations the book is amazing there is still the massive amounts of previously unreleased material and insights.
The artwork is glossy and details often with double page spreads and the information on the films is still incredible, I love looking out for their work but even I was surprised at some of the projects they have been involved with and where.
So for fans of ILM this book is a must and well worth the wait - but do not think it is the third instalment carry on from the previous books, it may look it, it may even be treated as such but it does not have the same feel.
That said it does make a huge impression on its own and I think that may not be such a bad thing. Jan 19, Chris rated it it was amazing Recommends it for: People who love Movies and "The Making of" series. ILM is one of those dream companies that are extremely hard to get into. They are considered the best special effects company to work for and credit their start to George Lucas when he started making the first Star Wars movie.
ILM creates the movie worlds that audience members are starting to take for granted. They create the dream-like escapes that we come to expect now in films that very few could ever come up with on our own.
They are the wizards that make the dreamers' directors dreams com ILM is one of those dream companies that are extremely hard to get into. They are the wizards that make the dreamers' directors dreams come to life. This was a wonderful book to read because it explaines what ILM did on each film in the book. This book is a showcase of what it took to create some famous shots in each film and how much work was involved.
For example, the computing power needed to create the 22 second opening shot of Avatar was more than any other film they had ever done before, going from thirty render processors to over for just this one shot that lasted less than half a minute. There are many film buffs that like to learn what it took to make certain films and how a shot was created in order to make it look real.
This is one of those books you should take the time to read. There is a lot of work involved in making a film, and I think people don't really understand that the people who make the impressive special effects in movies are the ones who are top of their field, especially if they work at ILM.
The ILM people are the cream of the crop and its not an easy road to get there, unless you have such an impressive body of work that they feel will benefit them in someway. The nice thing about this book is that throughout each movie, there are little bios of individuals that explain how they got to work at ILM. Many if your a parent reading this, take NOTE all were influenced at a young age usually under 10 from a movie they saw that influenced their interest in movie magic.
They all mention one or two movies that influenced them to want to work in movies. A few artists themselves started going out and teaching themselves how to do it at home using just a basic hand-held camera or a still camera.
Movies have a strong influence in our lives and do not turn your brain into mush like many parents like to teach their little ones today. Movies teach, influence and inspire, and it is the ones who watched them as little kids when their imagination is most active that they got new ideas for creating better effects, creatures, and stories. If it weren't for those great parents who took the senior staff of ILM today when they were kids to see movies that conservative parents would say today are too scary for their little ones we would not have Avatar, Jurassic Park, Star Wars, King Kong, Iron Man and Transformers because they would all be working in other jobs but because their parents took them, we have those movies and can enjoy their inspiration and imagination those movies have given us.
If you want to learn more about how films are made, what techniques they used to create the monsters in War of the Worlds, or if you are wondering if the child in Lemony Snicket's is real, then read this book. You will learn about all the scientific advances that ILM has created for our world. Understand that it is not just special effects houses that benefit from these advances, but other industries as well.
The only difference is that the film industry has the money and interest to build and invest in new technology, it just so happens that other fields can learn from them afterwards without the huge expense.
The next time you think Film and TV shows are a waste of time or turn your brain to mush , remember that if it weren't for the technology that the entertainment industry creates everyday, other career fields out there would suffer because of the loss of research and development.
Special effects houses create advances that are so far ahead of most fields that many technology companies look to them for ideas. If you think about that carefully, it's true.
Look at the movie, "Minority Report" directed by Mr. A lot of the hand-motion technology in that film was so amazing to see when it came out in , but we have that technology today and think nothing of it.
It was the special effects people who inspired the computer programmers, computer engineers to create that for us.
Without the world of Star Trek to inspire, we would not have many of the gadgets that we once thought were so cool to see, but now use in our everyday lives, such as the mobile tablet, and think nothing of them anymore.
I, for one, am glad I grew up at a young age on films and TV shows and thank my parents for introducing them to me without any restrictions. Because of that, today I help inspire others to think in creative ways on how to fix their problems in many different fields.
Nov 14, Parka rated it it was amazing Shelves: Into the Digital Realm in This new page hardcover features 43 films from to Movies from before are featured in only a few pages since they were in the earlier books. To give you an idea of how far it goes back, the first movie featured is Casper Each movie has a writeup focusing on the special effects used, and comes with accompanying film stills and photos from behind the scenes.
The interesting stories and interviews from the film staff makes for a fascinating read. It's like finding out how magic tricks are done. These guys are living right at the bleeding edge, creating software for making movies when nothing else in the market exists.
It's intriguing to read how they overcome challenges that come with every film. This book is a wonderful flashback at how techniques for movie making have evolved. In Jumanji, The monkeys riding on the police bike still looked rather crude. Fast forward to present time, we now have Avatar which is basically a full length special effects movie. Highly recommended to movie buffs. Jun 24, Trike rated it really liked it Shelves: This is a terrific look at the past decade-and-a-half of ILM's work.
Each entry is fairly brief and can therefore be consumed in bite-sized chunks, but you do get a good feel for how the technology has progressed and the company has grown.
It has many of the most recent movies, including Avatar and the Marvel superhero movies, with some nice behind-the-scenes information on their productions.