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You are on page 1of 5 Search inside document The deadly and witty elf assassin called Tallis is an exciting new addition to the world of Dragon Age, debuting simultaneously in the original web series, Dragon Age: Redemption, written by and starring Felicia Day, and the Dragon Age II downloadable content, Mark of the Assassin. Felicia Day created the character of Tallis and portrays her in both projects. Now, with this short DLC for the Dragon Age tabletop roleplaying game , GMs can import this intriguing character into their own campaigns. Faces of Thedas: Tallis on, but does not spoil, the various projects in which Tallis appears. For more information, enjoy Mark of the Assassin and Redemption. Is Tallis an ally or a rival? Is she out to aid or thwart your campaigns PCs?
As far as I can tell, it doesn't even use any dice other than d3 and d6. The book provides a generic fantasy version of the system that powers Dragon Age and the Kickstarted Blue Rose.
The system uses three 6-sided dice for resolution, and 6-sided dice in general for any other rolls. But there is always room for more material, be it settings, adventures, monsters, races or class abilities.
I'm pretty sure there will be expansion later, other than the Titansgrave setting book. That said, the specifics, the race and class options and such, are different, as well as the magic system being a bit more generic fantasy.
Of course, this is going solely on the Dragon Age quick start. I didn't actually get the full book for that one.
July 26, am UTC They don't give much advice on creating adversaries. At the same time creatures are incredibly easy to create. Any tips? August 11, pm UTC Still working on balance myself. In Dragon-Age shied away from heavy armor since it can sometimes leave rogues out of the fight. I think that the Rouge's pin point attack forget the exact name is probably designed to fix that, so it might be less of an issue.
Water Arcana: Arcane Spring.
Wood Arcana: Forest Blend, Regrowth. Those examples provide a list of the Acrana types available in the core book too.
A fair percentage of the spells can be used or are meant to used outside of combat. It might be a better critique to say there aren't enough combat spells. Ha The core book is trying to keep the long lists down as much as possible I believe.
There are lists of Focuses and Talents already for players to become familiar. The criticals Stunts.
The list that a player may select from with randomly determined points is pretty short, since they are meant to be applied broadly, with whatever roleplay description that fits into what is going on in game. There are seperate Stunt lists for Exploration and Roleplay that may be used in tests during those game activities.