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Google's Python Class Python tutorials by Google developers. This python ebook is totally free. Its created with a focus for people with preliminary programming experience. Python Ecosystem An Introduction This course assumes you have a basic knowledge of python and working knowledge of Linux.

A Byte Of Python This book is targeted for beginners.

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Very basic knowledge of computer use is required. This book provides you the complete source code for a new game and also teaches you the game programming concepts using examples. English processing using python. Python For Fun This is tutorial is a compilation of handy python programs that you can learn from.

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Snake Wrangling For Kids This is an ebook, for kids 8 years and older, who would like to learn python programming. This training program focuses on learning by experience and trying sample code on your own. Handbook Of The Physics Computing Course This is a python ebook created by Professor Michael Williams for physics students the University of Oxford, however, any other Python learners can be benefited from this online ebook.

Google's Python Class Python tutorials by Google developers. This python ebook is totally free. Its created with a focus for people with preliminary programming experience. Python Ecosystem An Introduction This course assumes you have a basic knowledge of python and working knowledge of Linux.

A Byte Of Python This book is targeted for beginners.

Very basic knowledge of computer use is required. This book provides you the complete source code for a new game and also teaches you the game programming concepts using examples. English processing using python.

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The second method will be responsible for returning a list of the images of the objects involved. The third method will be responsible for returning the layout list.

The final method returns the background image, but it will also need to return the number of rows visible on the screen at a time.

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This way, we can divide up the background and figure out how long each space will be. The width of each space will be determined by measuring how big the first element which will be a list itself, of course is inside of the layout list.

Each element of the layout list will be a number. Zero will represent a blank space, and one and above will represent objects. These objects will be based on images obtained from getObjects, but since the list index will start at zero, we'll have to subtract from each of the elements in getLayout to obtain the proper image.

So, to express this in more basic terms, a value of 1 in getLayout would correspond to the first object in getObjects 0 , and a value of 2 in getLayout would correspond to the second object in getObjects 1. Now, we're ready to create a level for our game. Name this asteroid.

Level : def getPlayer self : return pygame.

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This particular level goes with one of the ideas I described above: a spaceship dodging asteroids. Here are the images that the level references: ship.

Thankfully, this is very simple, and we'll look at how it's done later on.