echecs16.info Theory CITY OF STORMREACH PDF

CITY OF STORMREACH PDF

Wednesday, July 31, 2019 admin Comments(0)

From publisher blurb: City of Stormreach explores the most important frontier city of Xen'drik, where opportunity and peril walk hand-in-hand. The book builds on. Stormreach is a city held together by blood. On the edge of a savage land, it clings to the coast like a tick, sucking the spoils and splendors of Xen'drik to survive. City of Stormreach (Dungeons & Dragons d20 Fantasy Roleplaying, Eberron Supplement) [Keith Baker, Nicolas Logue, James Desborough, C.A. Suleiman].


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Monster Manual, City of Stormreach, all other Wizards of the Coast product names, and their .. in a single ward within Sharn—but it is a free city; for all. City of Stormreach - Ebook download as PDF File .pdf) or read book online. Watermarked PDF. $ $ 1 2 3 4 5. Average Rating (5 ratings). City of Stormreach explores the most important frontier city of Xen'drik.

Edit Stormreach was initially used as a hideout for pirates and smugglers who attacked vessels traversing the Thunder Sea to the north. From Stormreach, pirates could easily recoup, as well as trade among other pirates. In YK, as the continent of Xen'Drik became an interest to scholars and the Dragonmarked Houses , the houses petitioned the King of Galifar to cleanse the area of pirates and by YK, the Galifar navy had done its job. Leadership Edit Despite ousting a large majority of the pirates and smugglers, a few powerful smugglers, called Coin Lords, took advantage of the reduction in competition and became the first leaders of Stormreach. Their descendants continue to govern over Stormreach to this day. Currently, Stormreach is governed by five hereditary nobles. A Harbor Lord oversees all harbor activities, while four Coin Lords maintain the rest of the city.

I don't play Eberron, so I'm not all that familiar with the background. Stormreach Guard: Looks like they're mostly hired thugs under the control of the Storm Lords, and the "public face" of law enforcement.

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The behind-the-scenes law enforcement is handled by the Iron Watch. Red Ring: Yes, looks like quite a bit of detail Some other hidden gems I stumbled across Criminal Background: I'm not quite sure how this might come in handy or what PrCs it could help you qualify for, but any feat that adds class skills is probably useful somewhere.

Of stormreach pdf city

Hardened Criminal: That's not the best part, though. When you take this feat, you also pick one of your skills and can now take 10 on any checks with it even under conditions when taking 10 would be impossible. So, yeah, not only can you now get a special rogue ability at first level, but three words: Master Pickpocket: The third feat offers up some love for a skill that doesn't get a lot of attention, Sleight of Hand.

First, it allows you to steal an object from an opponent in combat as a standard action, which I think is a bit redundant since you could do that without the feat. And third, when you make a Sleight of Hand check as a free action, you take a penalty rather than a penalty. This feat is instrumental for a Sleight of Hand build I'm working on that can move anywhere in the world as a free action.

Wand Bonding: Only available to Warforged that can cast arcane spells or infusions spontaneously, but by picking up a wand, allows you to expend one of your spell slots to cast the spell in the wand without expending any of the wand's charges. By carrying a bunch of wands, this would allow a Warforged sorcerer to get around his rather limited number of known spells, similar to Knowstones.

A 1st level Warforged sorcerer can pick up this feat by trading his familiar for it.

City of Stormreach

There were also two ACFs for Warforged monks: Harmonious Form replaces purity of body, meditate 8 hours to recover twice your character level in HPs and Shifting Steel replaces Diamond Body, allows your unarmed strike to do slashing or piercing damage, similar to Versatile Unarmed Strike but doesn't use a swift action.

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City of Stormreach

I'm not quite sure how this might come in handy or what PrCs it could help you qualify for, but any feat that adds class skills is probably useful somewhere. Hardened Criminal: requires Iron Will, but Iron Will is such a common prerequisite for several PrCs ok, mostly Incantatrix , this feat seems almost like an apology for having to take such a mediocre feat.

That's not the best part, though.

Pdf stormreach city of

When you take this feat, you also pick one of your skills and can now take 10 on any checks with it even under conditions when taking 10 would be impossible.

Master Pickpocket: The third feat offers up some love for a skill that doesn't get a lot of attention, Sleight of Hand. First, it allows you to steal an object from an opponent in combat as a standard action, which I think is a bit redundant since you could do that without the feat.

Of pdf city stormreach

And third, when you make a Sleight of Hand check as a free action, you take a penalty rather than a penalty. This feat is instrumental for a Sleight of Hand build I'm working on that can move anywhere in the world as a free action. Wand Bonding: Only available to Warforged that can cast arcane spells or infusions spontaneously, but by picking up a wand, allows you to expend one of your spell slots to cast the spell in the wand without expending any of the wand's charges.

By carrying a bunch of wands, this would allow a Warforged sorcerer to get around his rather limited number of known spells, similar to Knowstones. A 1st level Warforged sorcerer can pick up this feat by trading his familiar for it.