In this paper, we present a novel approach for navigation in 3D virtual environments. The method is based on the principle of skiing, and the idea is to provide to. rectoverso dee ebook pdf at our library. get rectoverso dee pdf file for atatam. yolasite - balas hapus.. novel rectoverso by dewi lestari (dee). france recto/verso- 1/1 pdf/epub/mobi - ign - recto/verso- 1/1 . p langlais author of exercises in oral,born at midnight a shadow falls novel,born.
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Resources and Help Joint non-rigid registration and restoration of recto-verso ancient manuscripts Abstract: Ancient manuscripts written on both pages of the sheet are frequently affected by ink bleeding from the reverse side, which produces a significant degradation of the text. Effective digital image restoration techniques may require the use of the content of both document sides, thus needing their perfect alignment. Usually, recto and verso are not aligned either for rigid misalignments occurring during acquisition, or for non-rigid deformations of the sheet. In this paper we propose a novel method to jointly register and restore color recto-verso manuscript images in a piecewise manner, by subdividing the images into sub-images that exhibit apparent, different deformations of one with respect to the other. For each pair of corresponding sub-images, a specific projective transformation is computed, the two sub-images are registered, and then restored with a pixel-by-pixel algorithm that returns free of interferences versions of the images in their original acquisition layout. The projective transformation is estimated exploiting the precise computation of the shifts of a large number of small corresponding recto and verso patches, via correlation of their gradients.
Bouguila et al. The angle between skis determines the skier speed. The novelty of the interface is the use of a smart-turntable as walking platform To control the rotation speed, we are inspired from the principle of tanks rotation system.
Speed and new position computting and at xat , yat , zat of the current frame view f Cam- Fig. We define the coef- The view point of the user is defined by two 3D points, the ficients, St ,Sr ,St.
All coordinates can be computed in the a pure translation and the rotation speed is null, whoever if new coordinate system by a simple translation T xc , yc , zc. Platform devices. Our method can be tested in semi-immersive or immersive envi- ronment using specific tracking and display devices. The track- 5. This object is simple and easy to use, the handles or head tracked devices such as LCD glasses, or HMD programmer needs firstly to initialize the two variables St.
The main function in the object is the function tation of several patterns at the same time up to 64 balls at update that needs as input the two hands positions and rotations a 60Hz measure rate 54Hz if LCD shutter glasses synchro- and the current view matrix.
This function returns the new nisation is required. The achievable accuracy of the tracking view matrix that can be used to change the user viewpoint. However the average measured technique, we have constructed a 3D environment and we used accuracy precision of the system is actually between 0. We used 2mm for the position and 0. Navigation and interaction through method. The evaluation of this technique enables us to obtain the Virtual Environment are controlled by flysticks.
Measurable factors will help us to quantify action capabilities of the semi-immersive system such as life- and analyze our technique in order to validate it and adopt it size viewing, simultaneous navigation and interaction. Adding as a navigation method. Tracking devices to show the interest of the method and to integrate it in our immersive demonstrator.
For the evaluation and the test of the navigation method, first, we must define the virtual environment for the test. We have created a virtual environment representing a part of the ground floor of our lab. The use of traditional techniques of navigation misses realism and actually do not offer the immersion degree necessary for VR applications where the user is completely immersed using specific devices dedicated to 3D simulated en- vironments.
The use of only one joystick in an environment of great realism could give a feeling of half-control on navigation. The proposed technique gives more ability to the user to control his motions. The evaluation of our technique allows to know the real advan- tages, the inconveniences effects and possible dysfunctions of the method.
The tests will also show the acceptability degree of the method by the users and will note the difference between beginners and experts users. Another interesting point of this evaluation is the comparison of the technique behavior com- pared to the traditional technique with only one joystick. These observations enabled us to work out an evaluation environment to examine this new approach and to check its validity.
To evaluate our navigation method, we will compare it with Fig. The testing Virtual environment the navigation method using only one joystick. The evaluation consists at testing exploration in a virtual environment. We mance of two navigation techniques.
Our developed technique propose to evaluate the performance of these two techniques by is based on the principle of skiing to explore the environment measuring the execution time and the error of the user when he is compared to a standard technique based on free navigation in carries out a navigation task.
The task to be realized in our case virtual environment using a single input device. Indeed, exhaustive tests are performances in experiments. The appreciation and the degree required to make a correct evaluation of the two techniques. Moreover, it would have been more interesting to carry out Finally, the age and the psychic state of the user during the the evaluation in a virtual environment in which altitude is evaluation test affect his performance.
More importantly, the results will give us insight into why our 7.
We plan that our technique can improve the navigation task per- Virtual reality improves user performance via immersion by formance versus a traditional technique. In this work, we compared the perfor- tasks will benefit from using the skiing navigation. Mapes and J. A two-handed interface for object from the densification process. VENUS is partially supported manipulation in virtual environments. Virtual environment interaction techniques. Community is not responsible for any use that might be made Paul Richard, Laroussi Bouguila, Michele Courant, and Beat of data appearing therein.
Enactive navigation in virtual environments: Evaluation of the walking pad. URL http: Warren Robinett and Richard Holloway.
Implementation of Osg. In SI3D Vrpn.
URL www. Ruddle, Stephen J. Payne, and Dylan M. Navigating large-scale virtual environments: Choose additional page handling options. The Preview image changes as you specify options.
Booklet Subset Determines which sides of the paper print. Choose Both Sides to automatically print both sides of the paper your printer must support automatic duplex printing. Choose Front Side Only to print all pages that appear on the front side of the paper. Depending on the printer model, you might have to turn and reorder the pages to print the back sides.
Caution: If your printer does not support Automatic Duplex printing, you'll need to turn or flip the pages and feed them back in.
The exact steps depend on your printer model, and you can update the settings using the printer Properties in the Print dialog box. For more information, see Double-sided Printing. Sheets From Specifies the first and last sheet to print.
Acrobat determines which sheets must print to accommodate the print job. For example, if you have a page document, then sheets 1 through 4 print. Binding Determines the orientation for the binding. Choose Left for text read left-to-right; choose Left Tall for paper folded on the long side, where the printable area is long and narrow.
Choose Right for text read right-to-left or for Asian-style vertical reading; choose Right Tall for paper folded on the long side.
Compare Right binding with Right Tall. In codicology , each physical sheet folium , abbreviated fol. Editions of manuscripts will thus mark the position of text in the original manuscript in the form fol. Lyons argues that the term rectum "right, correct, proper" for the front side of the leaf derives from the use of papyrus in Late Antiquity, as a different grain ran across each side, and only one side was suitable to be written on, so that usually papyrus would carry writing only on the "correct", smooth side and just in exceptional cases would there be writing on the reverse side of the leaf.
The terms "recto" and "verso" are also used in the codiology of manuscripts written in right-to-left scripts, like Syriac , Arabic and Hebrew. However, as these scripts are written in the other direction to the scripts witnessed in European codices, the recto page is to the left while the verso is to the right. The reading order of each folio remains first recto, then verso regardless of writing direction.
The terms are carried over into printing; recto-verso  is the norm for printed books but was an important advantage of the printing press over the much older Asian woodblock printing method, which printed by rubbing from behind the page being printed, and so could only print on one side of a piece of paper. The distinction between recto and verso can be convenient in the annotation of scholarly books, particularly in bilingual edition translations.
The "recto" and "verso" terms can also be employed for the front and back of a one-sheet artwork, particularly in drawing. A recto-verso drawing is a sheet with drawings on both sides, for example in a sketchbook—although usually in these cases there is no obvious primary side.
Some works are planned to exploit being on two sides of the same piece of paper, but usually the works are not intended to be considered together. Paper was relatively expensive in the past; indeed good drawing paper still is much more expensive than normal paper. By book publishing convention, the first page of a book, and sometimes of each section and chapter of a book, is a recto page,  and hence all recto pages will have odd numbers and all verso pages will have even numbers.
In many early printed books or incunables and still in some 16th-century books e. Thus each folium carries a consecutive number on its recto side, while on the verso side there is no number.