Find helpful customer reviews and review ratings for Masters of Anatomy Book One: The Ideal Male & Female Body at echecs16.info Read honest and unbiased . Masters Of Anatomy is raising funds for Masters Of Anatomy Book 2 & 3 on Character Design Master Class aims to improve your ability to. An Anatomy Book drawn by animators, illustrators and comic-book artists Master of Anatomy: The Ideal Male and Female, is a one-of-a-kind.
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Anatomy reference poses and character design books with the most popular artists working today. With Joe Madureira, Adam Hughes, Kim Jung Gi, echecs16.info Campbell, Humberto Ramos, Francisco Herrera, Pascal Campion, Florian Satzinger and more amazing artists! Andrew Loomis created the Ideal Male and Female references over 70 years ago and since then generations of artists. Masters of Anatomy Book One: The Ideal Male & Female Body [Adam Hughes et al] on echecs16.info *FREE* shipping on qualifying offers. This item is in great.
We believe it's time for a refresh. Master of Anatomy: The Ideal Male and Female, is a one-of-a-kind collection of artistic anatomy bringing together the work over artists from different industries. The goal: The result is a volume unlike anything that exists today. A must have for any aspiring artist; digital or traditional. The above picture depicts the poses only - it will not influence the style or look of the final concept.
We have been working hard since January to put together these 2 books we believe you will love! Imagine what you could learn from seeing these incredible artists tackle challenging character design assignments. Character Design Master Class aims to improve your ability to design meaningful and modern characters.
Over of the world's greatest character designers were hired for this massive volume! Character Design Masterclass is based on a hiring practice used by many famous animation studios to evaluate an artist's creative potential. The task involves taking a classic story we all know and love and doing something unique, fresh and brilliant with it.
It's time honored practice that's as old as the animation industry itself.
The employer is looking for compatibility between the artist's vision and the voice of the studio. What starts as a simple assignment quickly balloons into a nightmare as design decisions begin to pile up with the effort of trying to be unique and modern. The Assignment: We asked each artist to imagine that they've been hired by a famous studio on the verge of financial ruin - the studio has invested everything in a brand-new Robin Hood project that needs to generate tens of millions of dollars or risk going bankrupt.
They need incredible, fresh, new character designs of the main eight characters. What's worse, there are 2 other studios working on a Robin Hood project of their own! We left the look, feel and format of the story entirely up to them - they could design for a show, movie, comic book or graphic novel.
The tone could be light and fluffy or dark, violent and sexy - or anything in between. We gave them just enough narrative freedom to express themselves fully in their typical drawing style. Anatomy In Action - During our first Kickstarter we received over a hundred requests for a book about dynamic anatomy; so we knew we had to something very special.
This follow up to our anatomy series has over final images and over rough images. It is the most comprehensive and beautiful collection of action anatomy ever produced.
Our goal was to create a must have item for artists interested in comic books, graphic novels, and game design. That meant finding one of the best artist in the world at creating these types of images. So, we put our heads together and came up with a list of artists we felt were the best at doing that.
Only five names came up. The entire survival of this project rested entirely on convincing one of these 5 incredible artists to devote a year of their life to making this book for us! Enter the great and talented Raul Moreno! The young, talented artist had exactly the kind of imagery we were looking for - bold, electric poses coupled with realistic anatomy.
We did not want work heavy with shading, cross hatching and obscure detail. The art had to be as clean and light as air - the perfect type of imagery to learn from. The end result is a massive volume that contains hundreds of the most popular action poses used today - all redesigned by Raul to look more modern, accurate and dynamic than ever before Create Your Own Poses!
Have fun creating your own interesting poses by stitching together various roughs. It's the perfect way to experiment to find something new and unique. For many artists the roughs will be the meat-and-potatoes of the book. Raul's highly dynamic roughs offer lots of possibilities without heavy stylistic influence.
Why Robin Hood? There are many reasons we choose Robin Hood as the first book in our character design series: Reason 1: Robin Hood is one of literature's oldest and most enduring stories - it's a tale that has stood the test of time. It has been remade countless times into television shows, films, children's books, comics and graphic novels over the last 50 years and will continue to be remade over the next There are literally thousands of stories that use Robin Hood as a basic narrative skeleton - Superman and Batman are simply Robin Hood in a cape.
Quite simply Robin Hood and its cast of characters will never go out of style as design icons. Reason 2: You can follow along! Robin Hood is the perfect material for aspiring character designers! It has all the stereo typical roles you'd find in almost any story - a hero, a sidekick, a love interest, a wise man, a dictator, a bully, a weasel and an evil witch. It's the perfect cast of characters to try out for yourself.
With over unique designs you can dig deep into the nuts and bolts of the assignment and see how unique and clever the designs can be. A book like this can be an invaluable tool to an artist looking to explore and challenge their creative potential. To be a great musician you need to listen to great music, to be a great novelist you need to read great novels, to be a great character designer you need to study great character designs!
We encourage you to try redesigning all these characters on your own while you wait for the book. After you receive the book, compare it to your drawings. Takes notes of the styles you find the most compelling and the ideas you find the most clever. After you've thoroughly examined all the art work in the book, redesign the characters one last time.
We guarantee you'll see a huge improvement! In order to keep things fresh we asked the artists to design Robin without a hat since it is too connected to the Disney and old Hollywood look. Also, we asked them to draw Friar Tuck without a tonsure hairstyle. Designing one great character is hard enough - designing eight great characters is a whole different ball game.
It's the difference between trying to win one baseball game versus eight games in a row. The difficultly becomes larger than the sum of it's parts.
Each artist was required to balance the personalities, shapes and sizes of each character to create a harmonious flow to the cast. Having 1 or 2 great characters with 5 mediocre ones was not an option - the goal was eight great characters. Why Not! It works in your favor - if you think about it, you're only paying about 0. All kidding aside, having so many talented people participate means everyone is trying to do their best to stand out!
Most of the images in this book have been redesigned 2, 3 and 4 times to get the right look. You have to look at your subject and figure out what simple shapes are the best tools to develop your figure. For example, some people have very squarish heads which needs to be constructed from box shapes while others have a more roundish appearance that should be built from spheres. These two figures are in the same pose but are built from different shapes.
The figure on the right is built from more block shapes and it gives the figure a sturdier feeling. Instead, observe and adapt your shapes to fit your subject.
I never saw the point of replicating a photo in a drawing beyond being an exercise to build observational skills. Why duplicate what already exists when you can interpret and adapt as you see fit? DO recreate what you see on the page Observational skills are important but not just for copying what you see.
You start by capturing its movement in a gesture, rebuild the figure three-dimensionally using basic spheres, boxes and cylinders, and then sculpt those simple shapes into anatomical forms. This is a very different process than just replicating what you see. This will not only help you to develop drawing that have a sense of mass but also will allow you to adapt and modify the figure to create something new.
This is just a fun drawing to help illustrate that you need to understand the 3D shapes of a figure and then you can reassemble them on the page. This is a different way of thinking than just copying the contours you see. It is to interpret what he or she understands. When drawing a figure, you bring in your knowledge of anatomy and volume to draw a figure rather than just copying contours and values.
This comes from both studying anatomy and having good observational skills. Anatomy and proportion are important.