Design Patterns in Ruby is a guide to solving real-world problems with Ruby. Taking as it's starting point 14 of the original Gang of Four patterns, the book or for your Kindle or directly from the publisher as a PDF and in other formats. This post is based on design patterns, that are described in the excellent book - “ Design Patterns in Ruby” (by Russ Olsen). Design Patterns 6. The Act of Design 7. How Design Fails 7. When to Design 8. Judging Design A Brief Introduction to Object-Oriented Programming
|Language:||English, Spanish, Arabic|
|Genre:||Business & Career|
|ePub File Size:||18.85 MB|
|PDF File Size:||16.46 MB|
|Distribution:||Free* [*Register to download]|
Some Design Patterns In Ruby. Just because you have duck-typing doesn't mean you can ignore common OO idioms! (c) Abram Hindle and Ken Wong. GoF design patterns in Ruby. Contribute to davidgf/design-patterns-in-ruby development by creating an account on GitHub. Praise for Design Patterns in Ruby. " Design Patterns in Ruby documents smart ways to resolve many problems that Ruby developers commonly encounter.
Russ Olsen has done a great job of selecting classic patterns and augmenting these with newer patterns that have special relevance for Ruby. He clearly explains each idea, making a wealth of experience available to Ruby developers for their own daily work. Written in a precise, yet almost informal style, this book covers enough ground that even those without prior exposure to design patterns will soon feel confident applying them using Ruby. Olsen has done a great job to make a book about a classically 'dry' subject into such an engaging and even occasionally humorous read. Russ picked the most useful patterns for Ruby and introduced them in a straightforward and logical manner, going beyond the GoF's patterns. This book has improved my use of Ruby, and encouraged me to blow off the dust covering the GoF book.
Sign up. GoF design patterns in Ruby. Find File. Download ZIP. Sign in Sign up. Launching GitHub Desktop Go back. Launching Xcode Launching Visual Studio Latest commit 8bb Feb 4, The first two patterns that will be covered are the Observer Pattern and the Singleton Pattern.
This post addresses how to implement the typical State pattern in Ruby and explores its consequences and alternatives. In short: This book is good, go download it. Some simple design patterns in Ruby with examples.
Posted by Chris on October 03, Is it still wrong if everyone is doing it? Returns the same object every time.
A flyweight is a shared object that can be used in multiple contexts simultaneously. An object representing another object.
Provide a surrogate or placeholder for another object to control access to it. A way of passing a request between a chain of objects.
Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it.
Encapsulate a command request as an object. Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.
A way to include language elements in a program. Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language. Sequentially access the elements of a collection. Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation. In Ruby the Enumerable mixin provides collection classes with several traversal and searching methods, and with the ability to sort.
The class must provide a method each , which yields successive members of the collection.
Defines simplified communication between classes. Define an object that encapsulates how a set of objects interact.
Mediator promotes loose coupling by keeping objects from referring to each other explicitly and it lets you vary their interaction independently. A way of notifying change to a number of classes. Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.